Wizard Eye: Allows the caster to see in his mind special things.
Power Wither: Will cause the affected targets to lose spell points each round during combat.
Power Gather: Will cause the target to accumulate spell points at an accelerated rate.
Phase: Allows the caster to teleport during combat while still allowing him to perform some action. The action must be physical. No spell casting can be performed after phasing.
Minor Spell Deflector: Spells cast on those affected by this spell will reflect and affect the caster instead 33% of the time.
Magic Screen III: Renders the targets completely immune to 3rd level spells.
Heal Small Wounds: Heals damage.
Frostbite
Damage: 10-20 x Power
Range: Touch
Target: Single
Sight: NO
Duration: NA, No DRVs
Flash
Damage: 2-15 x Power
Range: 10
Target: Ray
Sight: Yes
Duration: NA
Flame Missile
Damage: 10-15 + (5 x Power)
Range: 3 x Power
Target: Single
Sight: NO
Duration: NA
Creature Summon 1: Will cause creatures to appear from the void and fight for the caster during battle.
Charm Foe: Affected targets will change their allegiance to that of the caster, thus fighting for the caster instead of against.